Fable 1 & 2 were both enjoyable yet frustrating games. Predictably neither could hope to live up to the massive-hype-generator that is Peter Molyneux, with claims such as "if you can see something in the distance, you can walk up to it" (a feature touted for inclusion in Fable 1 - possibly one of the most linear games ever made) or more recently his over-the-top stuff about the dog in Fable 2 being the most advanced piece of AI ever seen in a game (even though all the dog does is run ahead and find treasure). Basically, he always seems like a bit of a fantasist, and I always imagine the game designers (who actually have to make the game, whilst he attends expos and talks rubbish) sigh when they see/hear him.
That aside, I always get taken in by Molyneux. When I see him talk about Natal or, now, Fable 3, I am always lulled right into a state of believing the hype all over again. I think this is because I want to. Molyneux is a dreamer and visionary. He may say a lot of crazy, OTT things about his games, but at least he has ambition. For example, watch the video below (stolen from the good folks at IGN) where Molyneux talks about the lack of a traditional interface in Fable 3. It is great that he is out there challenging established things like that and seeing if he can change the nature of how we experience games.
Yes, I am afraid I will get more and more excited by Fable 3 the more he talks it up, as is (by now) tradition. He is always so disarmingly honest when it comes to recognising his older games shortcomings that I always think “maybe he’s learned from last time”. It remains to be seen whether this one also disappoints, but until then I will try to fight my Molyneux gag-reflex and give the old chap another chance.
I am afraid I chickened out. I can’t play Final Fantasy XIII and thusly can’t live up to my claim that I was going to review it... but it’s not my fault! The game is supposed to be about 50 hours long and after having it for a week, due to work commitments, I was only able to play it for around an hour. At that rate I would have finished it sometime next year. So, sorry about that! I figured that with God of War 3 coming out imminently I should ditch Final Fantasy and play that instead, seeing as how it won’t be 50 hours long and will be fun to play. However, you won’t leave this blog empty handed. I can still give you my hands-on impressions of that hour of gameplay I experienced with Final Fantasy XIII.
A game like FFXIII lives or dies by whether or not you care about the story. In this respect, it failed miserably for me. The opening cinematic was all fighting and fast-cutting and I wasn’t sure who anyone was and what they were doing. I’m sure this was intended, with this information filled in as you play the game, but I find it very hard to care about action sequences which I have no investment in. The game also seemed similar to a lot of bad anime films, in the way that scenes of sudden extreme sadness or earnestness always feature just as much quirky humour, which serves to break that mood and undermine everything that’s happening. At the very beginning you witness a mother falling to her death whilst her devastated child looks on. To make matters worse, this bereaved boy has been given the cringingly bad name: Hope.
Little Hope will be alone now and he has just seen his mum splatter on the city pavement. But hey, it’s ok though, because his quirky, perky, female side-kick keeps laughing and shaking him and being weird! How inappropriate? Of course, defenders of this sort of bollocks will put it down to cultural differences or to a certain style... but that is no excuse, because I’ve seen a lot of Japanese movies and played enough Japanese games to know that this sort of thing isn’t an unavoidable part of the culture. Yes, FFXIII is uniquely Japanese in its humour and style, but then ‘Carry On’ films are uniquely British too. Basically, every society has something to be culturally embarrassed by (for what it’s worth, we’re winning there).
Let’s talk about Hope’s mother for a moment too. Before she merges with the infinite, she twice (and without irony) uses the phrase “mums are tough”. Another character (again completely sincerely) keeps referring to himself as a “hero” and says things like “heroes don’t need a plan” and “heroes don’t run from fights”. He is wearing a bandana and looks like he is in his late twenties, but speaks like a child. There is something disturbingly infantile about the whole thing actually: like a sort of school girl fetishist’s dream, as all the characters are sexy grown-ups who act like children. Very odd. My favourite bit of the game that I saw was when this bandana hero (called Snow and pictured here!) told a group of new soldier recruits “we go home together!” and punched his fist into the air... only to find that no one had bothered to animate any sort of response from the crowd. It was brilliant as it just made me think the character was as ineffectual at leading men as he evidently was at getting dressed.
Now the “gameplay”. Before I called it quits I had a lot battles against three different types of enemy and all of them went exactly the same way. I pressed the “auto” button and the computer fought the bad guys for me and I won easily every time. Basically (and I’m told the Japanese version doesn’t have this feature) the game has a “win” button. Now, maybe it gets much harder later on (this is the first hour of gameplay, remember?) but it made the game feel a little pointless... almost as if I was just lurching from cinematic to cinematic at the mercy of frustrated filmmakers determined to sneak their movie into your home by calling it a video game.
Anyway, that’s about all I have to say about that, as Forest Gump would no doubt say. Check out a gameplay video of trauma child and perky-girl, below (why are they making breathy sex noises in between sentences?).
For those of you who want an in-depth technical look at FFXIII, look no further than IQ Gamer. Final Fantasy XIII is out now in all good game specialists and is rated '16' by PEGI.
A few weeks ago I wrote a little bit about the point and click adventure games of old. Since then, I have been happy to discover that LucasArts are again raiding their (impressive) back catalogue in the form of a re-release of Monkey Island 2 (original pictured above), with the same additions as last year’s brilliant re-release of the first game (voice acting and a graphical overhaul). I (obviously) welcome this move!
I seem to spend a lot of time on this blog harping on about XBLA and PSN games, and this next few months promise to be no different, with Monkey Island 2 being joined by an XBLA version of the N64 classic, Perfect Dark, and by the release of Sonic 4 this summer. I will certainly be playing all three of those.
I am really looking forward to Perfect Dark because, although I was an N64 owner, I never played it. I was obsessed with Rare's own GoldenEye (Perfect Dark's predecessor), but Perfect Dark tried to get every last possible effect out of that old hardware and the result was a really blurry, hazy and (in my view) unplayable game. I am in the minority here, as it was really enthusiastically received upon release in 2000 (just realised that's 10 years ago now!), but I couldn't stand to look at it (a problem I now have with all N64 games). However, I find the idea of playing a new sharpened-up, HD version of that game very appealing indeed (it will certainly be better than Perfect Dark Zero, the over-hyped and underwhelming 360 launch title).
Below I've put a before/after videos of N64 Perfect Dark and the new graphical overhaul on XBLA (run them both at once... go on). Enjoy. The game is out on the 17th of March for 800 Microsoft Points, whilst Monkey Island 2 and Sonic 4 are just "summer 2010" releases for the moment.
Gameplay footage of the N64 original, Perfect Dark:
A trailer for the improved HD version running on XBLA:
'Beames on Games' is a regular sister blog to 'Beames on Film' written by the author of that blog, Robert Beames, aswell as his brother Chris. The aim of this blog is to give a serious look at the much-maligned art form of the video game. True, most games are crass and rubbish, but so are most films (or books or paintings etc etc). I will be aiming to review new games, look forward to games which are coming up and to write the occasional article on the medium in general. I will be aiming to do all of the above with an earnest respect for the medium.
1) Flower (PS3) 2) Batman: Arkham Asylum (360/PS3/PC) 3) Uncharted 2: Among Thieves (PS3) 4) New Super Mario Brothers Wii (Wii) 5) The Beatles: Rock Band (360/PS3/Wii)
Rob's favourite games include:
Bioshock (360/PS3/PC) Crazy Taxi (Arcade/Dreamcast) Half-Life (PC) Fifa: World Cup '98 (N64/PS1/PC) Flower (PSN) Football Manager 2009 (PC) GoldenEye 007 (N64) Grim Fandango (PC) LBA 2 (PC) Portal (PC/360) Rome: Total War (PC) Shadow of the Colossus (PS2) Shenmue (Dreamcast) Sonic the Hedgehog (Megadrive) Super Mario 64 (N64) Super Mario World (SNES) Star Wars: Knights of the Old Republic (X-Box/PC) Star Wars: Rogue Squadron (N64) Star Wars: Tie Fighter (PC) Toy Commander (Dreamcast) Wipeout HD (PSN) Zak and Wiki (Wii)