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Showing posts with label Natal. Show all posts
Showing posts with label Natal. Show all posts

Thursday, 8 April 2010

Still no longer. The age of Motion is upon us.

stab Not long ago the majority of people were seemingly convinced that computer games were for children, geeks or psychopaths. A fact the game industry made little effort to change. Why bother? Psychopath money is money too right? In 2006 a dwindling corner stone of the once elitist games industry released the most widely used and heard of motion controller there is – that company was Nintendo and the motion control was the Wii Remote. Along with the control, the company also released a console (obviously!) but the console was nothing new, it was the GameCube in a much whiter box. According to a certain Shigeru Miyamoto (Game Designer and General Manager at Nintendo) the plans for said motion control were in the pipes as early as 2001. That’s five years to develop a control pad for those who are keeping score.

Lets fast forward a bit now to the present day where it is more likely that the chick on the bus to your left right now, has played games too, and her call sign is ‘TheCamelToe86’. Times have changed; the market has broadened. For that reason the big boys of the games industry are salivating, it’s not just for the psychos anymore. Now, it's not hard to see that Nintendo opened the door to rest of the population with it’s super ‘casual’ approach that it had been honing so well with its handheld console, the Nintendo DS (and friends, DSi and DS XL and the newly rumoured DS3D). Microsoft and Sony (the aforementioned big boys) are too comfortable to take that casual line too seriously right now so in the coming years they will seek to steal that audience directly from Nintendo. How? Motion controllers of their own of course!

2010 will see the release of these new motion controllers and you will no longer be restricted to Wii-ing – you will be able to Move and Natal too. Considering what we know it would be safe to assume that the big boys will at bare minimum copy Nintendo wouldn’t it? Then games could be ported with ease and players of the Wii would find the cross over less distressing. So let’s take the Wii remote as the master motion controller and Move from there.

Nintendo and The Wii Remote

wiimote

The control detects movement in three dimensions, it is important to note though that this means the Wii can only ever know how the remote has travelled it has no clue where it started or ended said movement.

It also has some buttons and is expandable through a port at the bottom to accommodate more motion controlling power or even just more buttons. Last but not least and quite separate from the rest of it. The control also acts like a pointer with its infrared receiver on top, what is it receiving? The two infrared lights (the Wii Sensor Bar) that you have to fit a top (or bottom) of your TV in order to for the remote to function as a pointer.

Sony and The Move

move

The move works in much the same way as the Wii remote with a few subtle differences and one major one. That major one being that it works in conjunction with (and only in conjunction with) an EyeToy (Sony’s official webcam). This takes the two dimensional pointer aspect of the Wii to the next dimension with the camera acting as the receiver and a pretty glowing ball on the end of your control pad replacing the lights on the your TV. Sony have flipped ya Nintendo, they flipped ya real good.

 

Microsoft and Natal

project-natal2I lied I suppose. Strictly speaking Microsoft will not be releasing a controller, rather a new control method that requires an extra peripheral (Microsoft stock holders can breath a sigh of relief). It’s two cameras and the controller, if you like – is you. Like Sony, Microsoft have tried to stick with the ever popular 3D bandwagon and by having two cameras they have achieved just that. The Natal works much the same way as your eyes do and here in lies its biggest flaw. Just like your eyes, the images these cameras receive are raw and meaningless. it takes the processing power of the Xbox to interpret those images into gestures. Roughly 30% of it!

So the Move is a Wii remote with a camera and Natal is just a camera? A camera with a burden at that! Have Sony put too much effort in here and Microsoft too little? Or perhaps it is quite the reverse. What do you think?

Wednesday, 24 March 2010

Damn you Natal! I think this rules me out...



The big announcements of last year (in gaming terms) were two different solutions for competing with Nintendo on the motion sensing/”casual gamer” front, with PlayStation Move (for PS3, obviously) and Project Natal (developed for the 360 and shown in the video above). Both are interesting, but Natal is potentially revolutionary. There have been some early reports which are fairly sceptical about whether or not it can really live up to a lot of Microsoft’s claims, but whether or not it does, it is an exciting new idea to play games without holding any kind of controller at all.

However, I have just read a report on Natal from TechFlash which suggests that you need a pretty big living room to use the damn thing. They write:
“To be precise, you'll want to clear an area extending at least 4 meters (a little more than 13 feet) away from the television. That's the back edge of the space to be taken into account by the Natal sensors. In terms of width and height, the field of vision naturally expands as it moves from the Natal device to that back edge, ending up a little more than 4 meters wide and 2.7 meters high (about 8 feet, 10 inches).”

Now I have a pretty big living room and I don’t know if I can clear this much space. Kotaku made the good point that Natal may not be usable in most Japanese homes (although I suppose none of those have an Xbox in anyway) and I’m not sure UK homes will fare much better. The video above shows huge American living rooms with loads of clear space to play around in.

It is still early days; with Natal not out until the end of the year. Hopefully this information is not completely solid. Of course, many Natal videos have shown people standing in front of the TV and interacting with it up close, so maybe people are worrying over nothing and these spacial measurements are just the amount of space Natal can register. However, if it is people are going to have to think carefully about whether they can fit Natal in their homes at all.

Update I spoke to the head of a Brighton-based developer this afternoon (who I probably shouldn't name, because it was just an informal chat and not an interview!) and he said that although his studio have Natal development kits to play with, they won't be making any games for it. This, he said, is due to the fact that Natal is too laggy and you have to sacrifice graphics in order to make it work. He said that if this were not the case he would want to integrate Natal features (head-tracking was the example he gave) into future games, but that as things stand he believes Natal (and Move) will be limited to first party support and cheap, Wii-style shovelware (probably provided by Ubisoft and probably called things like "Family Avatar Summer Sports Games").

Is Natal going to be D.O.A later this year? Wii Motionplus has already shown how an optional motion add-on can be ignored by developers (Red Steel 2, out this Friday, is only the second game, since it came out last June, to require it). I still await both Natal and Move with interest, but I am not getting my hopes up for anything too radical.

Update 2! According to IGN, Microsoft have already moved to play down this thing about the amount of room you need to use Natal, here is the article.