Wednesday, 24 March 2010
Damn you Natal! I think this rules me out...
The big announcements of last year (in gaming terms) were two different solutions for competing with Nintendo on the motion sensing/”casual gamer” front, with PlayStation Move (for PS3, obviously) and Project Natal (developed for the 360 and shown in the video above). Both are interesting, but Natal is potentially revolutionary. There have been some early reports which are fairly sceptical about whether or not it can really live up to a lot of Microsoft’s claims, but whether or not it does, it is an exciting new idea to play games without holding any kind of controller at all.
However, I have just read a report on Natal from TechFlash which suggests that you need a pretty big living room to use the damn thing. They write:
“To be precise, you'll want to clear an area extending at least 4 meters (a little more than 13 feet) away from the television. That's the back edge of the space to be taken into account by the Natal sensors. In terms of width and height, the field of vision naturally expands as it moves from the Natal device to that back edge, ending up a little more than 4 meters wide and 2.7 meters high (about 8 feet, 10 inches).”
Now I have a pretty big living room and I don’t know if I can clear this much space. Kotaku made the good point that Natal may not be usable in most Japanese homes (although I suppose none of those have an Xbox in anyway) and I’m not sure UK homes will fare much better. The video above shows huge American living rooms with loads of clear space to play around in.
It is still early days; with Natal not out until the end of the year. Hopefully this information is not completely solid. Of course, many Natal videos have shown people standing in front of the TV and interacting with it up close, so maybe people are worrying over nothing and these spacial measurements are just the amount of space Natal can register. However, if it is people are going to have to think carefully about whether they can fit Natal in their homes at all.
Update I spoke to the head of a Brighton-based developer this afternoon (who I probably shouldn't name, because it was just an informal chat and not an interview!) and he said that although his studio have Natal development kits to play with, they won't be making any games for it. This, he said, is due to the fact that Natal is too laggy and you have to sacrifice graphics in order to make it work. He said that if this were not the case he would want to integrate Natal features (head-tracking was the example he gave) into future games, but that as things stand he believes Natal (and Move) will be limited to first party support and cheap, Wii-style shovelware (probably provided by Ubisoft and probably called things like "Family Avatar Summer Sports Games").
Is Natal going to be D.O.A later this year? Wii Motionplus has already shown how an optional motion add-on can be ignored by developers (Red Steel 2, out this Friday, is only the second game, since it came out last June, to require it). I still await both Natal and Move with interest, but I am not getting my hopes up for anything too radical.
Update 2! According to IGN, Microsoft have already moved to play down this thing about the amount of room you need to use Natal, here is the article.
Tuesday, 23 March 2010
With a little help from my friends....
What would you do if I sang out of tune? Would you stand up and walk out on me? Well on Friday night’s evidence the answer is “no”, as I had around ten people squeezed into my living room for an “epic night of tunes” (as “the kids” would say). I am honestly not intending to exude laddish bravado when I say I can’t remember a lot of it (for example, the next day I took LEGO: Rock Band out of my X-Box and I don’t remember us playing it at all) but I will summon up what I can remember for this blog.
I know that the night started with either Lady Gaga’s “ Bad Romance” or REM’s “Losing My Religion” (both sung by me!) and went from strength to strength from there. A personal highlight was muting the sound on “Living on a Prayer” during the chorus (in a night club cliché) so that the room was filled with the voices of the drunken multitude. Anyway, I’m told a good time was had by all and this is down in no small part to how Rock Band fairs as a social game.
The genius of Rock Band (and I’m sure Guitar Hero employs the same mechanic) is that each player gets to select their own difficulty level independent of everyone else. This means that a good player can play with a rubbish player and both can play at a level which provides a challenge whilst still being fun. Of course, this is open to abuse. My friend Ally insisted on playing every song on expert and constantly failed, which meant everyone had to keep replaying the same songs as long as he saw fit! However, Ally and I did do an awesome duet on The Beatles “A Day in the Life” in which he was John and I was Paul, so I will forgive him.
I am not a proper musician (I can play guitar chords, but apart from that I know nothing about music) and so it was interesting to learn that my drums aren’t calibrated to go with the music at all! My friend John, who can really play the drums, was having to hit the notes early and was completely thrown by the games inaccuracy. But that was really my fault. Next time I need one of these music people to set it up properly before hand, like a video game roadie.
It was a really good night, and it made a change to have a night of drinking which revolved around singing and pretending to play guitar. I think everyone enjoyed it and I really want to do it all again!
Sunday, 21 March 2010
Frédérick Raynal is making a new game!
"Who?", you ask. Well Frédérick Raynal (pictured here with his medal for the Ordre des Arts et des Lettres) is as close as I have to a gaming hero. Little Big Adventure 1 and 2 (no relation to Little Big Planet) and the Dreamcast game Toy Commander are among my very favourite games of all time. He also created the original Alone in the Dark (though he isn't to blame for anything that has happened with that since). His Adeline Studios were bought by SEGA and became No Cliché in 1997 and after the amazing Toy Commander, and a budget spin-off called Toy Racer (which retailed for about £5), a new survival horror game called Agartha was sadly cancelled and No Cliché were no more. For whatever reason, he hasn't been able to make a game since then. Raynal worked as a consultant at Ubi Soft and helped with the design of the charming DS game Soul Bubbles, but that was all he did for video games in the best part of the last ten years. Until now!This morning I read a news story on Eurogamer which reveals that there is a new game (format and genre yet unknown, but it isn't LBA 3) coming out this year. I suspect it will be a low-budget DS game or a download title, but if someone has given Raynal the money to make a big new game, then his track record suggests it will be awesome. Does anyone else remember when all the best games were French (Michel Ancel's Rayman and Beyond Good and Evil, for example)? What happened Ubi Soft? Hopefully this new Raynal game will make up for all the Imagine Tom Clancy rubbish.I am going to be following this one with interest.
Check out Raynal's personal website for a full gameography here. Also, come back in the week for my report on Rock Band night!
Subscribe to:
Posts (Atom)
