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Friday, 19 March 2010

Because it's Rock Band night (oh what a night)


The excitement is almost too much for me on the morning of my first "Rock Band Night". For weeks now, I have been stockpiling tracks (many by bands I don’t even like) in order that people might come into my house and make fools of themselves. The big night is now upon me and around fifteen people will be crammed into my living room around a set of tiny plastic instruments to sing the hits of Lady Gaga (thanks to a recent track pack) as well as all the Weezer and Tom Petty Microsoft Points can buy.

I am really interested in how tonight will go. Will we all stop playing the game and just sit around drinking? Will it get competitive? Will anyone get angry and smash a plastic guitar? Will anyone be moved to tears at the sound of a beautiful rendition of Blink 182's I Miss You? The answers to all those questions (and many, many more) will be provided in due course. I will write a full, sleazy expose on the night’s events for this blog... hopefully with photos. I am personally looking forward to the singing (both giving and receiving, as it were) as it has the biggest potential for foolishness by far. To the probable annoyance of my neighbours I’ve been practising 5-Star, expert grade Michael Stipe impressions on REM’s Losing My Religion and I can’t wait to unleash that bad boy to a (hopefully) appreciative audience. What I don’t want is a person to leave during it, or for a neighbour to ask "is everyone OK?" upon hearing my whining through the floor.

So what will we be playing? Well I can answer that. I own Rock Band on the 360 along with the Beatles (pictured above) and LEGO variants, so there is a lot to play with. Maybe three people will want to play through the whole of Rubber Soul with me. Probably not. Anyway, watch this space if you want to read about some anarchic, fake music craziness.

Tuesday, 16 March 2010

Namco show off new four player Pac Man!



I love Pac Man: Championship Edition, the downloadable Pac Man variant released in2007 on XBLA. It’s one of my very favourite download titles in fact. So, when I saw this new four player arcade version earlier today, I got excited. I don’t know when or where this game will be in the UK (if it even makes it over here), but it could possibly be released on XBLA at some point in the future... I hope.

If you don’t understand why I am excited, do yourself a favour and download the demo version of Pac Man C.E on XBLA now! Or, if you prefer solid media, treat yourself to the excellent Namco Museum Virtual Arcade, also on 360, which is available at retail.

He has cried wolf before... but is Molyneux for real this time?


Fable 1 & 2 were both enjoyable yet frustrating games. Predictably neither could hope to live up to the massive-hype-generator that is Peter Molyneux, with claims such as "if you can see something in the distance, you can walk up to it" (a feature touted for inclusion in Fable 1 - possibly one of the most linear games ever made) or more recently his over-the-top stuff about the dog in Fable 2 being the most advanced piece of AI ever seen in a game (even though all the dog does is run ahead and find treasure). Basically, he always seems like a bit of a fantasist, and I always imagine the game designers (who actually have to make the game, whilst he attends expos and talks rubbish) sigh when they see/hear him.

That aside, I always get taken in by Molyneux. When I see him talk about Natal or, now, Fable 3, I am always lulled right into a state of believing the hype all over again. I think this is because I want to. Molyneux is a dreamer and visionary. He may say a lot of crazy, OTT things about his games, but at least he has ambition. For example, watch the video below (stolen from the good folks at IGN) where Molyneux talks about the lack of a traditional interface in Fable 3. It is great that he is out there challenging established things like that and seeing if he can change the nature of how we experience games.

Yes, I am afraid I will get more and more excited by Fable 3 the more he talks it up, as is (by now) tradition. He is always so disarmingly honest when it comes to recognising his older games shortcomings that I always think “maybe he’s learned from last time”. It remains to be seen whether this one also disappoints, but until then I will try to fight my Molyneux gag-reflex and give the old chap another chance.



For an interview with an effects artist working on Fable 3, check out this earlier article.