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Monday, 15 March 2010

Alright! I can't do it! Happy Now?!


I am afraid I chickened out. I can’t play Final Fantasy XIII and thusly can’t live up to my claim that I was going to review it... but it’s not my fault! The game is supposed to be about 50 hours long and after having it for a week, due to work commitments, I was only able to play it for around an hour. At that rate I would have finished it sometime next year. So, sorry about that! I figured that with God of War 3 coming out imminently I should ditch Final Fantasy and play that instead, seeing as how it won’t be 50 hours long and will be fun to play. However, you won’t leave this blog empty handed. I can still give you my hands-on impressions of that hour of gameplay I experienced with Final Fantasy XIII.

A game like FFXIII lives or dies by whether or not you care about the story. In this respect, it failed miserably for me. The opening cinematic was all fighting and fast-cutting and I wasn’t sure who anyone was and what they were doing. I’m sure this was intended, with this information filled in as you play the game, but I find it very hard to care about action sequences which I have no investment in. The game also seemed similar to a lot of bad anime films, in the way that scenes of sudden extreme sadness or earnestness always feature just as much quirky humour, which serves to break that mood and undermine everything that’s happening. At the very beginning you witness a mother falling to her death whilst her devastated child looks on. To make matters worse, this bereaved boy has been given the cringingly bad name: Hope.

Little Hope will be alone now and he has just seen his mum splatter on the city pavement. But hey, it’s ok though, because his quirky, perky, female side-kick keeps laughing and shaking him and being weird! How inappropriate? Of course, defenders of this sort of bollocks will put it down to cultural differences or to a certain style... but that is no excuse, because I’ve seen a lot of Japanese movies and played enough Japanese games to know that this sort of thing isn’t an unavoidable part of the culture. Yes, FFXIII is uniquely Japanese in its humour and style, but then ‘Carry On’ films are uniquely British too. Basically, every society has something to be culturally embarrassed by (for what it’s worth, we’re winning there).

Let’s talk about Hope’s mother for a moment too. Before she merges with the infinite, she twice (and without irony) uses the phrase “mums are tough”. Another character (again completely sincerely) keeps referring to himself as a “hero” and says things like “heroes don’t need a plan” and “heroes don’t run from fights”. He is wearing a bandana and looks like he is in his late twenties, but speaks like a child. There is something disturbingly infantile about the whole thing actually: like a sort of school girl fetishist’s dream, as all the characters are sexy grown-ups who act like children. Very odd. My favourite bit of the game that I saw was when this bandana hero (called Snow and pictured here!) told a group of new soldier recruits “we go home together!” and punched his fist into the air... only to find that no one had bothered to animate any sort of response from the crowd. It was brilliant as it just made me think the character was as ineffectual at leading men as he evidently was at getting dressed.

Now the “gameplay”. Before I called it quits I had a lot battles against three different types of enemy and all of them went exactly the same way. I pressed the “auto” button and the computer fought the bad guys for me and I won easily every time. Basically (and I’m told the Japanese version doesn’t have this feature) the game has a “win” button. Now, maybe it gets much harder later on (this is the first hour of gameplay, remember?) but it made the game feel a little pointless... almost as if I was just lurching from cinematic to cinematic at the mercy of frustrated filmmakers determined to sneak their movie into your home by calling it a video game.

Anyway, that’s about all I have to say about that, as Forest Gump would no doubt say. Check out a gameplay video of trauma child and perky-girl, below (why are they making breathy sex noises in between sentences?).



For those of you who want an in-depth technical look at FFXIII, look no further than IQ Gamer. Final Fantasy XIII is out now in all good game specialists and is rated '16' by PEGI.

Friday, 12 March 2010

Raiders of the Lost Arts - Monkey Island 2 and Perfect Dark re-released!


A few weeks ago I wrote a little bit about the point and click adventure games of old. Since then, I have been happy to discover that LucasArts are again raiding their (impressive) back catalogue in the form of a re-release of Monkey Island 2 (original pictured above), with the same additions as last year’s brilliant re-release of the first game (voice acting and a graphical overhaul). I (obviously) welcome this move!

I seem to spend a lot of time on this blog harping on about XBLA and PSN games, and this next few months promise to be no different, with Monkey Island 2 being joined by an XBLA version of the N64 classic, Perfect Dark, and by the release of Sonic 4 this summer. I will certainly be playing all three of those.

I am really looking forward to Perfect Dark because, although I was an N64 owner, I never played it. I was obsessed with Rare's own GoldenEye (Perfect Dark's predecessor), but Perfect Dark tried to get every last possible effect out of that old hardware and the result was a really blurry, hazy and (in my view) unplayable game. I am in the minority here, as it was really enthusiastically received upon release in 2000 (just realised that's 10 years ago now!), but I couldn't stand to look at it (a problem I now have with all N64 games). However, I find the idea of playing a new sharpened-up, HD version of that game very appealing indeed (it will certainly be better than Perfect Dark Zero, the over-hyped and underwhelming 360 launch title).

Below I've put a before/after videos of N64 Perfect Dark and the new graphical overhaul on XBLA (run them both at once... go on). Enjoy. The game is out on the 17th of March for 800 Microsoft Points, whilst Monkey Island 2 and Sonic 4 are just "summer 2010" releases for the moment.

Gameplay footage of the N64 original, Perfect Dark:


A trailer for the improved HD version running on XBLA:

Monday, 8 March 2010

The JRPG and me


As Tuesday the 9th approaches, fan anticipation (fanticipation?) for the latest instalment of the Final Fantasy franchise is reaching fever pitch. However, I am left rather nonplussed. You see, I never played Final Fantasy VII and I couldn’t pick Cloud from a line-up of generic JRPG characters if my life depended on it. I am hoping to play and review FFXIII from this perspective, but in the mean time, I thought it would be best to come clean and put my (lack of) JRPG credentials on the table.

For starters, why didn’t I play FFVII? It isn’t because I’m being a contrarian killjoy. Plenty of people I trust and respect love that game and I feel like maybe I missed out on something. I was an N64 gamer back in 1997, and without a PSX or high-spec PC to run it on, I was forced to go without. I was therefore never really exposed to Japanese Role-Playing Games like my peers. That was until 1998 gave my “Gameboy” (a huge brick-like “portable” gaming device with a green screen) an imported US copy of Pokemon Blue. I know “serious” Final Fantasy fans will be outraged that I honestly consider Pokemon to be an equivalent experience to their beloved series. But rest assured, I don’t think it’s Final Fantasy’s equal. No, for me Pokemon is the king of the JRPG.

I say that, of course, fully admitting that I don’t have the biggest frame of reference to draw from in that regard, but for me aged 13, Pokemon was the perfect combination of a childish love of collecting stuff with JRPG elements. Plus, I liked the cartoon and can still sing all the songs. But since those days, I have played every major instalment in the series and look forward to the next. Yet, I have never really played another JRPG. Why is that?

Well, that’s not completely true. I did quite enjoy Lost Odyssey (pictured above) on the 360 when that came out, until I went on holiday and never felt the urge to pick it up ever again upon returning. I was involved in the story and the atmosphere, which was all lost during my break from the game and was hard to re-capture. I also really wanted to play a little-known Dreamcast JRPG called Evolution, which I first saw on an Official Dreamcast Magazine demo disc which contained a video of the game way back in the launch issue (I’ve found it, albeit with an odd resolution, and posted it below!). I watched that video over and over again throughout 1999, in the hope of finally having a meaty JRPG of my own to dig into and make up for neglecting FFVII. But, as the date slipped back, and back some more, so my interest in the title waned. When it finally came into shops a year after the video that had excited me, I didn’t even bother to play it (in fairness it wasn't actually supposed to be any good anyway).


I think the main reason Pokemon has always worked for me whilst other JRPGs haven’t is due to the fact that I can’t really stand any game where you spend more time watching it than playing it (Metal Gear Solid 4 being the absolute worst game ever, in that regard). I am also not generally a fan of the super long boss battles or of grinding to “level-up”. Anyway, I promise to give the new Final Fantasy a fair crack of the whip, and as I'm reliably informed that no knowledge of previous Final Fantasy games is strictly necessary, either in terms of plot or gameplay, then I should be able to offer the non-fan's view on this "must-have new title" that will undoubtedly sweep the nation over the next week. Watch this space!

Final Fantasy XIII is out on Tuesday on PS3 and 360 (though I'm told the 360 version is "a bit rubbish"). Meanwhile, the classic Pokemon Silver and Gold games have been re-made for the DS and will be released in the UK on the 26th of March.